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Slasher

Horror movie simulator. You set the cast, the killer, and the chaos.

1

Pick the right mode for what you want

Mystery Mode hides the killer from you, so every elimination feels like a reveal. Supervillain Mode lets you name your killer upfront for a classic horror movie setup. Killer Controller puts you in the driver's seat if you want full control over who dies and when. The mode matters a lot for the vibe you get out of it.

2

Cast size changes the pacing more than anything

A cast of 5 or 6 is a tight slasher short. You barely have time to get attached before it's over. A cast of 12 to 15 hits the classic horror movie sweet spot with time for the story to breathe. Go bigger than 20 and it becomes more of a bloodbath spectacle. All of these are fun but for different reasons.

3

Relationships create the moments you remember

Set up a couple, a rivalry, and a best friendship before you start. When one of them dies, the other's reaction actually plays out in the story. Without pre-set relationships the narrative can feel flat. You don't need to fill every slot, just a few strong connections go a long way.

4

Use real photos for portraits

It sounds minor but it completely changes how you follow along. When you can see faces, deaths hit differently. You can upload images directly or paste a URL. A lot of players run casts based on reality show seasons, friend groups, or celebrity casts with photos pulled from Google.


🏝️

Final Girl Isle

Social deduction sim with alliances, voting, twists, and bloodfire eliminations.

1

Stats shape the game, but they don't decide it

Each counselor has stats for physical ability, challenge performance, strategic thinking, social skill, and endurance. These influence challenge outcomes and how NPCs vote and ally, but they're not destiny. A weak physical player with high social stats can outlast a challenge beast if the relationships break right. Look at the full picture before writing someone off.

2

The voting chart tells you everything after the fact

Once the season is over (or mid-season if you're watching), pull up the voting history. You'll see every vote in one place and alliance blocs become obvious instantly. Who always votes together, who flipped, who drew rocks. It's the best tool for running an analysis or replaying a season with different players.

3

Load up on twists in the episode designer

The episode designer lets you hand-pick which twists run and when. If you want a specific moment (Chain of Command at the final 7, a Double Boot at the merge) you can build that into the schedule. The labels in the twist panel show real-world equivalents if you want a reference point for what each twist actually does.

4

Blood Statues are the most disruptive advantage in the game

When a Blood Statue gets played, all votes against the holder are nullified. At a tight bloodfire with 5 or 6 votes, that can wipe the entire vote count. Pay attention to who might have one. If someone in a tight alliance is sitting with 0 votes at reveal, you probably just watched a statue play out.

5

Interactive mode rewards patience

When you play as a counselor, the temptation is to pitch aggressively and make big moves early. It usually backfires. Spend the pre-merge building relationships and watching the voting blocs form before you try to steer anything. The influence pitch system is most powerful when you already have allies who will back the plan.

6

Save your seasons and track resumes across a franchise

Franchise mode lets you carry counselors from one season into the next, with stats and resumes that accumulate over time. A player who won two immunity challenges in season one arrives in season two with that on their record. It makes returnee seasons feel genuinely earned rather than just resetting everyone to zero.


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Cull House

Social strategy sim with comps, alliances, and mob-vote eliminations.

1

Keeper of the Keys is the most powerful position in the game

The Keeper (equivalent to Head of Household) nominates two devotees for the cull. Whoever holds it controls the narrative for that week. A Keeper with strong alliances will protect their core and go after outsiders. A desperate Keeper might take a shot at a threat who's been untouchable. Watch who wins it and you can usually predict the cull before it happens.

2

Being likeable matters more than winning comps

The house votes to evict, not the Keeper. You can win every competition and still get sent home because nobody wants to sit next to you at the end. Devotees with high social stats tend to survive longer not because they're threats but because they're genuinely hard to target. The player people forget about often makes the finale.

3

Majority alliances are powerful until they fracture

Once a majority alliance starts running the house, they will eventually have to turn on each other. The interesting part of most Cull House seasons is watching the exact moment that happens. If you're running a season and it feels too predictable, look at the alliance sizes. A 7-person alliance in a 10-person house is a countdown to implosion.

4

Enable Big Brotherify if that's your frame of reference

There's a toggle in the voting chart to swap all terminology to alternate equivalents. Devotees become houseguests, culls become evictions, the Keeper becomes Head of Household. It makes the whole thing read more naturally for players used to that format and the charts are easier to follow.


⚔️

The Trials

Battle royale. One arena, one survivor.

1

Physical stats are not the only thing that matters

It's tempting to stack your cast with physically dominant players and watch them dominate. But the trials are designed so that someone with strong endurance or smart instincts can survive longer than raw strength would suggest. A mixed cast produces more interesting results than a group of identical stats.

2

Alliances shift the balance

Players with strong existing relationships will sometimes coordinate against shared threats. This doesn't always hold up under pressure but it can carry someone further than their individual stats alone would. Pre-setting rivalries also matters as players with bad history are more likely to target each other early.

3

Bigger casts produce better stories

A 6-player trial is over fast. Bump the cast to 12 or more and the narrative has room to develop. Unexpected survivors, early favorites falling, underdogs emerging. The simulator has more to work with and the results feel less random when there are more players involved.


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Traitor Town

Social deception. Traitors hide in plain sight while Faithfuls try to find them.

1

Traitor count changes everything

One traitor in a group of 10 is a needle in a haystack. Three traitors in a group of 8 is almost unwinnable for the Faithfuls. The standard ratio to aim for is roughly 1 traitor per 4 or 5 players. That creates genuine tension where banishments feel like real gambles rather than obvious choices.

2

Relationships drive accusations

Players with existing rivalries will point fingers at each other, which can burn Faithfuls just as fast as Traitors. Strong positive relationships offer a layer of cover. A Traitor with a lot of trusted allies is far harder to banish than one who's socially isolated. If you want the deception to run deep, give your Traitors good relationships before the game starts.

3

Watch banishment patterns carefully

After a few rounds, you can usually spot the voting coalitions. If a group of players consistently votes the same person without strong evidence, there's a decent chance some of them are coordinating. Traitors try to control the banishment vote without being obvious about it. The pattern is almost always there if you look.

4

Mission success changes the pressure

When missions succeed, the prize pot grows and Faithfuls have more to protect. When they fail (often because Traitors sabotaged), the tension in the room shifts. A string of failed missions tends to accelerate accusations even when the Faithfuls don't have solid reads. Use that pressure to your advantage if you're running a Traitor-heavy setup.


Common Questions

Can I save my progress mid-season?

Yes. Final Girl Isle, Cull House, and Slasher all support cloud saves. You'll find the save button in the game interface. Auto-save is also available in Final Girl Isle as of the March 2026 update.

How do I add character portraits?

Click the portrait circle during cast setup. You can upload an image from your device or paste a direct image URL. Portraits carry through the whole game and show up in voting charts, profiles, and result screens.

Can I simulate real TV casts?

That is exactly what most players do. You can set any name, portrait, and stats you want. The cast library has pre-built options, and there is a franchise scan feature that shows you which players have already appeared in your saved seasons so you don't double-book anyone.

What is Edgic?

Edgic started in reality TV fan communities as a way to analyze how contestants are edited. It stands for "edit logic." In Final Girl Isle, it tracks visibility (how much attention a counselor is getting) and tone (positive, negative, mixed). Players with strong positive visibility tend to be set up as winners or finalists. It doesn't predict the outcome but it reflects the narrative arc pretty well.

Are these games free?

All five games are completely free to play, no account required. The site is supported by ads and optional donations through Patreon and Buy Me a Coffee if you want to help keep things running.

Where do I report bugs or give feedback?

The Discord server is the best place. There's a dedicated feedback channel and the developer reads it regularly. You can also use the contact page on this site.