🧙‍♀️ Witch Class Guide

Master the dark arts and hidden powers of Salem's witches

⚠️ Important: Spell Usage Limitation

All witch spells can only be used ONCE per game. Choose your timing wisely - once cast, that power is permanently expended for the remainder of the trial.

Witch Class Spell Power Level Risk Level Best Used
The Dreadwhisper Seed of Suspicion ⭐⭐⭐ 🟢 Low After successful trials
The Veiled One Shroud the Circle ⭐⭐⭐⭐ 🟡 Medium Critical vote moments
The Mirrorhex Veil of Deceit ⭐⭐⭐⭐⭐ 🟢 Low When being scanned
The Hexmire Mark of the Damned ⭐⭐⭐⭐⭐ 🔴 High Eliminate key threats
The Silentsoul Ghostwalk ⭐⭐⭐⭐ 🟡 Medium When about to be caught
The Convert None 🟢 Low Blend and survive

🌑 The Dreadwhisper

Master of fear and manipulation

Seed of Suspicion

🔥 Trial Phase
Effect: Sabotages the Trial of Resolve, making a chosen player look guilty and suspicious to other villagers.
Limitations: Once per game. Cannot be used if the previous Trial was lost. The witch must choose their target carefully.
Power Level: ⭐⭐⭐ 🟢 Low Risk

🎯 Strategy Notes

  • Best Timing: Use after a successful trial to shift blame onto a strong innocent player
  • Target Selection: Choose influential innocents who are trusted by others
  • Follow-up: Reinforce suspicion during post-trial discussions
  • Risk Management: Low detection risk, but overuse makes you predictable
  • Coordination: Coordinate with other witches to pile suspicion on the target

👤 The Veiled One

Shrouded in mystery

Shroud the Circle

🗳️ Council Phase
Effect: Makes the Council vote anonymous for one round, hiding who voted for whom.
Limitations: Once per game. All witches must agree to use it.
Power Level: ⭐⭐⭐⭐ 🟡 Medium Risk

🎯 Strategy Notes

  • Best Timing: When witches need to make a risky vote without exposure
  • Coordination Required: All witches must agree, so communicate subtly beforehand
  • Strategic Value: Allows voting out a strong innocent without backlash
  • One-Time Use: Save for the most critical moment, usually mid-to-late game
  • Cover Story: Suggest anonymity benefits everyone to get innocent support

🪞 The Mirrorhex

Master of deceptive illusions

Veil of Deceit

🔮 Divination Phase
Effect: When in the room being scanned, secretly redirect the scan to a different room, avoiding detection.
Limitations: Once per game. Only activates when Mirrorhex is in the scanned room AND the previous trial was won.
Power Level: ⭐⭐⭐⭐⭐ 🟢 Low Risk

🎯 Strategy Notes

  • Perfect Defense: Ultimate protection when about to be caught in a room scan
  • Timing Dependency: Must win the previous trial to activate the ability
  • Room Selection: Choose redirect targets wisely to create maximum confusion
  • Invisibility: The redirect is completely secret - innocents never know it happened
  • Late Game Power: Most valuable when the number of rooms and players is smaller

☠️ The Hexmire

Master of deadly curses

Mark of the Damned

⚰️ Murder Phase
Effect: Poisons a player, resulting in an extra death that round. The poisoned player can guess who cast it - if correct, the caster dies instead.
Limitations: Once per game. Only usable before Final 8. The victim must guess correctly immediately after being poisoned.
Power Level: ⭐⭐⭐⭐⭐ 🔴 High Risk

🎯 Strategy Notes

  • High Risk, High Reward: Can eliminate two players in one round but risks self-elimination
  • Target Key Players: Use on the most dangerous innocent leaders or investigators
  • Misdirection: Act suspiciously toward other players to deflect guesses
  • Early-Mid Game: Must use before Final 8, so timing is crucial
  • Backup Plan: Have a cover story ready if the victim guesses correctly

👻 The Silentsoul

Walker between worlds

Ghostwalk

🗳️ Council Phase
Effect: If the Silentsoul is in the scanned room and would be detected, and an innocent from that same room is voted out, that innocent is framed as a witch.
Limitations: Once per game. Only before Final 8. Cannot be used in consecutive rounds. Requires specific circumstances to activate.
Power Level: ⭐⭐⭐⭐ 🟡 Medium Risk

🎯 Strategy Notes

  • Situational Power: Requires being in a scanned room with an innocent who gets voted out
  • Perfect Frame: Makes an innocent appear guilty while hiding your presence
  • Voting Strategy: Help push votes onto the innocent in your room to trigger the ability
  • Cooldown Management: Cannot use consecutive rounds, so plan carefully
  • Trust Destruction: Creates massive distrust among remaining innocents

🔄 The Convert

A villager corrupted and turned to darkness

No Special Ability

🚫 None
Effect: The Convert is a powerless witch with no special abilities. They are detected as wicked when scanned but have no magical powers.
Limitations: Exists only if recruited when 1 witch remains before Final 8. Cannot use any spells or abilities.
Power Level: 🟢 Low Risk

🎯 Strategy Notes

  • Blend In: Continue acting like an innocent as much as possible
  • Support Witches: Subtly help remaining witches without being obvious
  • Information Value: You know who the real witches are, use this knowledge carefully
  • Voting Power: Your vote still counts - use it to protect other witches
  • Sacrifice Play: Be willing to take suspicion to protect more valuable witches
  • Late Game Addition: Adds crucial numbers when witches are down to their last member

🧙‍♀️ General Witch Strategy

Early Game (Days 1-3):

  • Focus on blending in and building trust with innocents
  • Avoid using powerful abilities too early
  • Identify key innocent leaders and strategists
  • Coordinate subtly with other witches

Mid Game (Days 4-6):

  • Start using abilities strategically to frame innocents
  • Target influential players during murder phases
  • Create distrust and confusion among innocents
  • Be prepared to sacrifice a witch if necessary

Late Game (Final 8+):

  • Play more aggressively as detection risk increases
  • Use remaining powerful abilities
  • Focus on survival and maintaining numbers
  • Push for quick eliminations of remaining threats
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