CULL
HOUSE
Face mob mentality head-on through interactive challenges and brutal eliminations.
PLAY NOWInteractive browser-based horror reality TV simulation games. Cloud Save System available for our most popular games.
▼ About our simulators
Slasher puts you in charge of your own horror movie franchise. Create custom characters, design terrifying killers, and watch as survivors fight for their lives across multiple sequels. Features include custom cast creation, franchise continuity tracking, and dynamic kill sequences.
Final Girl Isle reimagines the survival competition format with a horror twist. Watch counselors form alliances, compete in challenges, and vote each other off. Features bloodfire eliminations, safety challenges, hidden advantages, and dramatic blindsides. Track counselors across seasons with profiles and analytics.
The Wicked is a social deduction game where players must identify hidden killers among the group. Defend the innocent or embrace evil. Features role assignments, night actions, day voting, and tense standoffs as the group narrows down suspects.
Cull House puts you in a twisted game show where contestants face brutal elimination challenges. Experience mob mentality firsthand as players vote to cull their competition. Watch as social strategies unfold and underdogs rise to victory.
The Trials is a brutal battle royale simulator inspired by deadly competition. Watch contestants navigate dangerous terrain, form alliances, hunt for supplies, and fight to be the last one standing. Features multiple unique maps, dynamic day/night cycles, and brutal elimination events.
All simulators are completely free with no registration required. Created by Venharim - join our Discord community to share strategies and connect with other fans.
▼ About the Creator
I go by venharim, and I'm the creator of Ven's Horror Sims, a web-based simulation platform inspired by horror films and reality-competition shows.
I built this site around a simple idea: horror works best when characters feel distinct and choices actually matter. Instead of scripted stories, Ven's Horror Sims uses archetypes, relationships, and probability-based systems to create unpredictable seasons where alliances form, plans fall apart, and no two outcomes are the same. The goal is replayability with personality.
I graduated a few years ago and have worked in the business sector since. What started as a side project to help me move into a product management role quickly turned into a full product in its own right. I've owned everything end-to-end—from defining the vision and building features, to testing ideas with real users, responding to feedback, and iterating in public. Along the way, I've learned how small design decisions affect engagement, how to balance ambition with scope, and how to ship continuously without losing the fun.
My love for the genre started in high school after playing Until Dawn in 2015, which showed me how player choice could drive tension and storytelling. Since then, I've spent thousands of hours with asymmetric and survival-horror games—including 6,000+ hours on Dead by Daylight—studying what makes certain mechanics feel fair, dramatic, or frustrating. This project is my way of turning that curiosity into something interactive and shareable.
At its core, Ven's Horror Sims is about creative systems, playful self-awareness, and letting the audience feel like they're part of the production. I like to poke fun at familiar horror and reality-TV tropes, break the fourth wall when it makes sense, and reward players who pay attention.
It's the most fun I've ever had building a product—and the one that's taught me the most.